2#include "../Utils/Memory.h"
8 return paused.value_or(0) != 0;
DOTA_RIVER
Definition Enums.h:54
DOTA_GAME_STATE
Definition Enums.h:3
Definition CDOTAGamerules.h:4
void set_river_vial(const DOTA_RIVER river)
Definition CDOTAGamerules.h:21
bool in_game() const
Definition CDOTAGamerules.h:16
bool paused() const
Definition CDOTAGamerules.h:6
DOTA_GAME_STATE game_state() const
Definition CDOTAGamerules.h:11
Definition CDOTAGamerules.h:26
CDOTAGamerules * gamerules() const
Definition CDOTAGamerules.h:28
static optional< T > read_memory(const N &address)
Definition Memory.h:78