#include <CBaseEntity.h>
◆ has_client_seen_illusion_modifier()
bool CBaseEntity::has_client_seen_illusion_modifier |
( |
| ) |
const |
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inline |
◆ identity()
◆ is_hero()
bool CBaseEntity::is_hero |
( |
| ) |
const |
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inline |
◆ is_illusion()
bool CBaseEntity::is_illusion |
( |
| ) |
const |
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inline |
◆ set_client_seen_illusion_modifier()
void CBaseEntity::set_client_seen_illusion_modifier |
( |
bool |
val | ) |
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inline |
◆ set_custom_health_label()
void CBaseEntity::set_custom_health_label |
( |
const string & |
label | ) |
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inline |
◆ team_num()
int CBaseEntity::team_num |
( |
| ) |
const |
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inline |
◆ visible()
bool CBaseEntity::visible |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following file: