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enum class | DOTA_GAME_STATE : int { INVALID = -1 , INIT , WAIT_FOR_PLAYERS_TO_LOAD , HERO_SELECTION , STRATEGY_TIME , PRE_GAME , GAME_IN_PROGRESS , POST_GAME , DISCONNECT , TEAM_SHOWCASE , CUSTOM_GAME_SETUP , WAIT_FOR_MAP_TO_LOAD , SCENARIO_SETUP , PLAYER_DRAFT , LAST } |
enum class | ENTITY_NAME_TYPE { INTERNAL_NAME , ENTITY_NAME , BINARY_NAME , CLASS_NAME } |
enum class | PATCH_TYPE { JE = 0x74 , JNE = 0x75 , TEST = 0x85 , JMP = 0xEB , CUSTOM = 0x0 } |
enum class | ASM_TYPE { LEA , CALL } |
enum class | DOTA_WEATHER { WEATHER_DEFAULT , WEATHER_SNOW , WEATHER_RAIN , WEATHER_MOONBEAM , WEATHER_PESTILENCE , WEATHER_HARVEST , WEATHER_SIROCCO , WEATHER_SPRING , WEATHER_ASH , WEATHER_AURORA } |
enum class | DOTA_RIVER { RIVER_DEFAULT , RIVER_OIL , RIVER_DRY , RIVER_SLIME , RIVER_CHROME , RIVER_ELECTRIC , RIVER_POTION , RIVER_BLOOD } |
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