#include <CGameEntitySystem.h>
◆ dump_entities()
void CGameEntitySystem::dump_entities |
( |
| ) |
const |
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inline |
◆ find_by_handle()
optional< CBaseEntity * > CGameEntitySystem::find_by_handle |
( |
const CHandle |
handle, |
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bool |
hero_only = false |
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) |
| const |
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inline |
◆ find_by_index()
optional< CBaseEntity * > CGameEntitySystem::find_by_index |
( |
uint32_t |
index, |
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bool |
hero_only = false |
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) |
| const |
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inline |
◆ find_by_name()
◆ find_vector_by_name()
template<typename T >
std::vector< T * > CGameEntitySystem::find_vector_by_name |
( |
const ENTITY_NAME_TYPE & |
name_type, |
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const string & |
name_to_find |
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) |
| const |
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inline |
◆ first_identity()
The documentation for this class was generated from the following file: